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| Video Workshop Mental ray 3.6 vol.2 english | ||
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This course illustrates the new motor of rendering Mentalray3.6 in 3dsmax 2008
and the potentialities of the Production shader and Architectural max shader.
Following this course you will be able to expand the functionalities of mental ray 3.6 through the use of shader, materials and non available plugin in the basic version of 3dsmax 2008. Many of these matters the use of shader that you will be available treat in 3dsmax 2009, will have therefore already a double convenience in to widen the use of 3dmax 2008 and you will be already able to also manage many commands of 3dsmax 2009. They are present: video avi codec xvid - resolution 1024 x 768. Inside the course they are contained the files of example and relative texture of free use. The course have a duration around 4:00 hours, language english Index lessons: MR3.6_V2_001_introduction To understand the management of the containing files hidden shader. MR3.6_V2_002__unlock_the_shader To decontrol the shader Arch:expouser-simple. MR3.6_V2_003_Tone_map To plan the tone map with Arch:expouser-simple. MR3.6_V2_004_Tone_map_hdri Analysis and use of file hdri in the tone map. MR3.6_V2_005_Tone_map_Expouser_simple To manage the parameters of the Arch:expouser-simple. MR3.6_V2_006_Tone_map_altri_Expouser To make available other shader of tone mapping. MR3.6_V2_007_Tone_map_Arch_Expouser_Photographic To manage the parameters and the importance of the correctphysics scale MR3.6_V2_008_Tone_map_Arch_Expouser_Photographic To manage the parameters second part. MR3.6_V2_009_Tone_map_Arch_Expouser_Photographic_max Another shader to manage the tone map in mental ray. MR3.6_V2_010_Render_subset_of_scene We train the subset_of_scene in the production_max. MR3.6_V2_011_Render_subset_of_scene As he can help us this shader. MR3.6_V2_012_Render_subset_of_scene Compositing in a program of photo retouch. MR3.6_V2_013_Render_subset_of_scene To manage the shader through the id. MR3.6_V2_015_Gamma_gain Subsets of advanced management in the shader. MR3.6_V2_016_Shader_list Management of the shader list for multiple shader. MR3.6_V2_017_enviroment Errors of visualization environment in presence of materials reflecting. MR3.6_V2_018_raytype_switcher Solution of interaction of the environment through the shader raytype_switcher. MR3.6_V2_019_mirror_ball Management of the panoramic files and relationship with mirror ball. MR3.6_V2_020_mirror_ball As an image mirror ball realizes him. MR3.6_V2_021_mirror_ball_import_file Management of the files inside mirror ball. MR3.6_V2_022_camera_map To introduce the camera map in the management of the raytype_switcher. MR3.6_V2_023_mr_matte_shadow_reflection The materials matte in 3dsmax and mental ray. MR3.6_V2_024_mr_matte_shadow_reflection_mask The new material matte shadow reflection and the control mask. MR3.6_V2_025_mr_matte_shadow_reflection_glossiness Management of the glossines and the max distance MR3.6_V2_026_mr_matte_shadow_reflection_light the lights managed inside the material. MR3.6_V2_027_mr_matte_shadow_reflection_Ao Aspect about the ambient occlusion in the material. MR3.6_V2_028_mr_motion_blur Management of the new shader to check the motion blur in mental ray. MR3.6_V2_029_mr_motion_blur Second part formulation of the parameters. MR3.6_V2_030_mr_camera A new physical camera in mental ray. MR3.6_V2_031_regards and anticipations You greet end course and anticipations next treatments. Mak21 is an operator 3ds max certified advanced level DISCREET
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