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Video Workshop Mental ray 3.5 vol.2 English
Video Workshop Mental ray 3.5 vol.2 English
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Mental ray 3.5 in 3dsmax 9.0 volume 2
This course illustrates the new engine of rendering Mentalray3.5 in 3dsmax 9.0
They are present: video avi codec xvid - resolution 800 x 600.


Mental ray 3.5 in 3dsmax 9.0 volume 2


This course illustrates the new engine of rendering Mentalray3.5 in 3dsmax 9.0
They are present: video avi codec xvid - resolution 800 x 600.
Inside the course they are contained the files of example and relative texture.
The course illustrates all the potentialities of the new Final Gahter and Global
illumination
through of scenes of easy understanding.
Through a practical example you will be able to create: the illumination
the formulations of fg and gi, the realization of the materials and the final rendering of
a professional scene concerned the interior design.
Use of script to perform rendering of big dimensions.
Analysis of the materials SSS Fast Material (me).
Analysis of the material SSSs fast Skin Material (me).
Analysis of the material SSS physical Material (me).
The shaders hidden of Mental ray 3.5: as to make them available and to use them.
The course lasts around 6:00 hours, language english.


Index lessons:


001_MR3.5_V2_fg_introduzione
The differences among Final ghater of Mr3.4 and the new Mr3.5


002_MR3.5_V2_fg_preset_multipilter_density
The multifilter and the Point Density


003_MR3.5_V2_fg_Rays for fg point
As to use the Ray for FG point


004_MR3.5_V2_fg_Interpolate fgs point
To plan you interpolate Over num FG Point


005_MR3.5_V2_fg_Bounce
The bounce and the Weigth


006_MR3.5_V2_fg_read_write_map
The new saving options for the FG


007_MR3.5_V2_fg_advanced
The advanced parameters for the FG


008_MR3.5_V2_gi_introduzione
The differences among the global illumination of Mr3.4 and the new Mr3.5


009_MR3.5_V2_gi_sample and radius
To plan the photons for sample and the Radius


010_MR3.5_V2_gi_merge and photon light
The new merge photon of the global illumination


011_MR3.5_V2_gi_trace depths
Influence of the trace depth in the global illumination


012_MR3.5_V2_fg and gi
Combine Fg and GI


013_MR3.5_V2_bath and the lights
A professional practical example, to plan the principal light


014_MR3.5_V2_bath and the photometric lights
A professional practical example, to plan the photometric lights


015_MR3.5_V2_bath and materials
A professional practical example, the materials first it departs


016_MR3.5_V2_bath and materials
A professional practical example, the materials second part


017_MR3.5_V2_bath and materials
A professional practical example, the materials third part


018_MR3.5_V2_bath and materials
A professional practical example, the materials fourth part


019_MR3.5_V2_il bath and materials
A professional practical example, the materials fifth part


020_MR3.5_V2_il bath and materials
A professional practical example, the materials sixth part


021_MR3.5_V2_il bath and materials
A professional practical example, the materials seventh part


022_MR3.5_V2_il bath and materials
A professional practical example, the materials eighth part


023_MR3.5_V2_il bath and materials
A professional practical example, the materials ninth part


024_MR3.5_V2_rendering_finale
A professional practical example, final rendering


025_MR3.5_V2_split_rendering
Split to realize rendering of big dimensions


026_MR3.5_V2_hand_sss_material
The material SSS Fast Material first part


027_MR3.5_V2_hand_fast_material
The material SSS Fast Material second part


028_MR3.5_V2_hand_fast_material
The material SSS Fast Material third part


029_MR3.5_V2_hand_sss_fast_skin_material
The material SSS Fast Skin Material


030_MR3.5_V2_sss_physical_material
The material SSS physical_material first part


031_MR3.5_V2_sss_physical_material
The material SSS Physical Material second part


032_MR3.5_V2_sss_physical_shader
The shader SSS Physical shader


033_MR3.5_V2_gli shader_hidden
As to make available new shader in Mental ray 3.5


034_MR3.5_V2_gli shader_hidden
As to make available new materials in Mental ray 3.5


Licenses contained scenes in the progress:
The files 3dsmax 013_bath_start.max and 023_bath_final.max
they are granted only for thin didactic; you cannot be used or reproduced for
business purposes or I exchange as underlined in the video lessons.
The rest of the files with estesione. max is granted both for didactic purposes and for
business purposes.
The video lessons are tightly personal, you cannot be used for purposes commercial
or to be surrendered to third
the copy is allowed for thin of back up.


Mak21 is an operator 3ds max certified advanced level DISCREET.


MAX Mental Ray
File Uploaded File(s): MR3.5_001_010_V2.zip (45,465kb)
XviD-1.1.0-30122005.zip (619kb)
Indice Lezioni MR 3.5 V2 eng.zip (45kb)
3dsmax 9.0 mr 3.5 v2_2.zip (34,123kb)
3dsmax 9.0 mr 3.5 v2_1.zip (30,646kb)
MR3.5_026_030_V2.zip (38,168kb)
MR3.5_023_025_V2.zip (36,960kb)
MR3.5_020_022_V2.zip (45,287kb)
MR3.5_018_019_V2.zip (28,168kb)
MR3.5_015_017_V2.zip (43,361kb)
MR3.5_011_014_V2.zip (41,387kb)
Immagini alta risoluzione e script mr 3.5 v2.zip (4,490kb)
Click to Download preview Download preview zip (94kb)
Price: (us) $59



Publisher: Mak 21
Ref: mak21b_007
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