|
||
| Video Workshop Mental ray 3.5 vol.1 English | ||
[Click to Enlarge]
|
Video course mental ray 3.5 in 3dsmax 9.0 English 31 lessons - file max 9.0 incluse
The course illustrates all the potentialities for arch e design - car paint -mental ray sun e sky Mental ray 3.5 in 3dsmax 9.0 This course illustrates the new motor of rendering Mentalray3.5 in 3dsmax 9.0 They are present: video avi codec xvid - resolution 800 x600. Inside the course they are contained the files of example and relative texture. The course illustrates all the potentialities of the material Arch and Design through simple scenes, at the end you findthe representation of interior sophisticated design. Analysis detailed of the new material car paint devoted to the simulation of the varnishes for cars,at the enf of exercises you find the scene of sure impact. Availment of the new lights photometric mental ray sun and sky andmap sky for the environment. Many scenes they will introduce you to the use of the new Final Ghater The course lasts around 4:22 language: English Index lessons: 001MR3.5_Controllo_Arch+design The fundamental rules to use the material Arch+design 002MR3.5_Feedback_exposure Illumination and final Ghater in Arch+design 003003_MR3.5_ArcheDesign_bitmap1 Arch+design and the management of the textures 004 MR3.5_ArcheDesign_bitmap2s Arch+design and the management of the textures 005 MR3.5_ArcheDesign_diffuses Arch+design the management of the diffused 006 MR3.5_ArcheDesign_reflections Arch+design the reflections and the glossiness 007 MR3.5_Arch_Design_reflection_brdf_metals Arch+design as to use the brdf and the formality metal 008 MR3.5_Arch_Design_Energies Arch+design energy's concept in a material physically as amended 009 MR3.5_Arch_Design_Anisotropy Arch+design concept and control of the asinotropy 010 MR3.5_Arch_Design_Glass_glossineses 12_MR3.5_Arch_Design_Translucency as to realize the material glass and tocheck the transparency 011 MR3.5_Arch_Design_Glass_Color Arch+design a method to create a convincing colored glass 012 MR3.5_Arch_Design_Translucency Arch+design to enable and to check the translucency in relationship to the transparency 013 MR3.5_Arch_Design_Ambient_Occlusions Arch+design as it works and what advantages it has the ambient occlusion 014 MR3.5_Arch_Design_Round_Corners Arch+design to model the geometries with the round corners 015 MR3.5_Arch_Design_Advance_renderings 1 Arch+design checks advanced of reflection and refraction. 016 MR3.5_Arch_Design_Advance_renderings 2 Arch+design checks advanced for the lights and for the glass 017 MR3.5_Arch_Design_Advance_rendering 3 Arch+design checks advanced for the shades in the glassy materials 018 MR3.5_Arch_Design_Advance_renderings 4 Arch+design plays of room and influence in the final ghater and Global illumination 019 MR3.5_Arch_Design_Fast_Glossy_Interpolations Arch+design as to use the glossy interpolation 020 MR3.5_Arch_Design_Special_Purposes 1 Arch+design maps advanced first part 021 MR3.5_Arch_Design_Special_Purpose2 Arch+design maps advanced second part 022_MR3.5_Arch_Design_final_scene Arch+design rendering interiors design realized with the material arch and design 023 MR3.5_car_paints 1 Car paint theory and comparison of the material 024 MR3.5_car_paints 2 Car Diffused paint coloring: as to use it 025 MR3.5_car_paints 3 Car paint Flakes: what is that and as to plan them 026 MR3.5_car_paints 4 Car paint Specular reflection: control the specular effect 027 MR3.5_car_paints 5 Car paint Specular reflectivity: the reflection in this material 028 MR3.5_car_paints 6 Car paint the dirty layer to add dirt and advanced Effects of irradiance 029_MR3.5n_car_paint_Final_Scene Car pain A scene of sure visual impact. 030 MR3.5_MRsun_MRSkies 1 The lights mentalray sun and mentalray sky 031 MR3.5_MRsun_MRSkies 2 as to plan the map mentalray Physical Sky; as to use the Mentalray Daylight System Mak21 is an operator 3ds max certified advanced level DISCREET
|
||||
Categories: Mental Ray.



























File(s):